Patch Notes: Update v1.0.28 – v1.0.30 deliver a mix of quality-of-life improvements, balance tweaks, item and ammo fixes, expanded loot/spawn behavior, and modder-focused additions. Highlights include dismantling options, visual injury cues, stamina/hydration tweaks, added items (Kazoo), improved lab drops, new spawn tweaks (earthworms), multiple fixes to ammo, blueprints, and UI, and several targeted bug patches to improve stability and gameplay clarity.
Key Highlights (what matters most)
- New player cues & QoL: Injured visual cues enhanced; camera motion removal in Motion Sickness Friendly mode; added extra construction interaction point to prevent getting trapped.
- Item & crafting updates: Orange headphone dismantle added; reduced durability consumption for several energy bullets; firearms with armor-piercing tiers now show penetration level.
- Loot & spawn changes: Increased Lab Wanderer certificate drops; slight increase to Storm Area drop rate; new earthworm spawns & stack limit increases (useful for bait/mining).
- New content: Kazoo toy added and unlockable via quest progression.
- Balance & creatures: Slight reductions to storm creatures’ damage; new shatter effect for a monster named “Storm?”.
- Modder tools: Modders can retrieve enemy presets via GameplayDataSettings.CharacterRandomPresetData.presets.
- Multiple fixes: Mining stutter, missing parts during disassembly, ammo display issues, missing cloud shadows, and Epic Store challenge map access are addressed.
Patch-by-patch breakdown
v1.0.28 — Improvements & Fixes
Updates
- The orange headphone item can now be dismantled.
- Added on-screen visual cues for injured players (improved clarity when hurt).
- Removed dog footstep sounds.
- Reduced energy/hydration drain from “poop” (less punishing sustain cost).
- Added an additional construction interaction point to bases to prevent trapping players.
- Slightly reduced damage from storm creatures.
- Motion Sickness Friendly: removed camera movement when exiting buildings.
- Mad Bomber now has a chance to drop other cellar keys.
- Reduced durability consumption for Small/Enhanced/Large Energy Bullets.
- Monster (“Storm?”) now inflicts a shatter effect.
- Firearms with armor-piercing tiers now display penetration level.
Fixes
- Mining machine stuttering fixed.
- Corrected inconsistent Sniper Trial objective descriptions.
- Removed unobtainable MCX Spear blueprint from the archive display.
- Fixed deprecated items in the Standard Bullet (MAG) crafting recipe.
- Addressed abnormal accessory spawn rates in sewers.
- Fixed missing weapon parts during firearm disassembly.
- Attempted fix for ammo count showing “-1” during reloads (report if persists).
Player impact & tips (v1.0.28)
- Expect smoother base construction and fewer soft-locks.
- Energy/ammo management becomes slightly easier due to reduced bullet durability and lower “poop” drain.
- Watch for new key drops from Mad Bombers—good for cellar/key runs.
- If you still see the ammo “-1” bug, save and DM support with save files as instructed by devs.
v1.0.30 — Spawns, Drops & QoL
Updates
- Two earthworms now spawn in the Hiding Spot; stack limit for earthworms and bait increased to 5 (better for bait/mining).
- Added the Kazoo toy.
- Increased drop rate of certificates from Lab Wanderers, especially Lv 2 certificates (improves lab run rewards).
- Reduced requirement for the “High Score Duck – Duck Miner” quest to 6.
- “Promotion to Expert Courier” quest now includes a key requirement hint (clarifies quest flow).
- “Multi-Talented II” now unlocks Kazoo purchase.
- Storm Area overall drop rate slightly increased (quantity & quality ~ +15%).
- Slightly enhanced injured visual effects.
- Modder addition: enemy presets retrievable via GameplayDataSettings.CharacterRandomPresetData.presets.
Fixes
- Fixed missing cloud shadows in the Warehouse Area.
- Fixed issue preventing access to Challenge Maps on the Epic Store.
Player impact & tips (v1.0.30)
- Lab runs are more rewarding thanks to higher certificate drops—prioritize labs for certificate farming.
- Earthworm/bait improvements benefit players who farm or bait creatures; carrying more bait is now viable.
- Kazoo is a fun cosmetic/toy addition—see how it integrates with quest unlocks.
- If you’re on the Epic Store, Challenge Maps should now be accessible.
Practical advice — how to adapt now
- Re-run Lab & Storm runs — increased certificate and Storm Area drop rates make these runs more profitable; consider updating rotations to capitalize on the improved yields.
- Adjust ammo and durability plans — reduced durability consumption for energy bullets means less frequent crafting/repair cycles.
- Key farming — Mad Bomber occasionally drops cellar keys now; include Mad Bomber encounters in key-run routes.
- Use bait more efficiently — with higher earthworm stack limits, you can carry more bait for multiple attempts.
- Enable Motion Sickness Friendly if camera movement bothered you — exiting buildings no longer causes camera movement in this mode.
- Report lingering issues — if ammo display or other bugs persist, gather save files and contact support per dev guidance.
Known remaining issues & reporting
- The ammo count “-1” during reloads had an attempted fix—if you still encounter it, save your logs and DM the dev contact (as advised in official notes).
- Any persistent visual/cloud or spawn oddities should be reported with screenshots, save files, and a reproduction description.
Conclusion
Patch Notes: Update v1.0.28 – v1.0.30 bring targeted quality-of-life changes, spawn and drop improvements, several useful item and ammo fixes, and modder-friendly features. Players should see smoother base interactions, more rewarding lab runs, better bait/earthworm handling, and clearer visual feedback when injured. Update your farm/rotation plans (especially Lab and Storm runs), carry slightly more bait, and watch for new key opportunities from Mad Bombers. If you encounter lingering bugs, follow the devs’ reporting instructions and include save files and logs where requested.